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This project will design, implement, and evaluate a suite of social software applications – including games - to encourage positive changes in the way higher education and local authority workplaces and environments consume energy.
Personal desktop applications (social widgets) and situated displays will be used to deliver feedback to individuals, groups and communities about their own – and others’ - energy usage. This will encourage workplaces to compare their performance, and support constructive competition to reduce consumption. The tools and systems will be rigorously evaluated in all workplace settings. The project will also pilot them in on-campus student accommodation.
The project which is funded under the Leading Sustainable Development in HE initiative will run from July 2010 to June 2012.
The number one resource
for sustainability in post-16 education